The result was, sadly enough, way too subpar. While I am able to get the data of the sound and send it through winsock for playback, the sound that plays back, even if I skip the network part and just play it on the same device, is not right. From what I can hear, the sound that plays seems to be slower and more robotic, and since the audio is slower, it also means it gets cut-off before the whole sound is played.
I tried increasing the frequency of the sound, but that only made it so that my voice became more high pitched, which was a expected biproduct.
The code I wrote can be downloaded here, it is not finished but if someone who is better than FMod had a look at it, they might be able to solve it. That's why I'm letting this code be "open-source", meaning that anyone can use and edit it however they want without crediting me.
Link To Download