Game Jam
Amalchemation
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For this game jam, I was in a group with two other programmer, two graphical artists and one level designers. The theme of the project was Combination, for which our group decided to create a cooking game. We settled for a game that played "similiar" to overcooked, but with an icy floor.

I started with creating a simple player. Capsule collider with a kinematic rigidbody. I then created a simple accelerating movement with a top speed and de-acceleration, of course every variable was serialized to allow our level designer to edit the values.

Afterwards I worked on small feedback things, like a particle effect when the player walked, or a particle effect for when the cauldron is boiling or the potion got burnt.
A early of screenshot of the game